from Studio in Progress
Welcome to my mind dump! I mean portfolio. I'm so glad you could make it. I've prepared for you a feast of creativity.On this page you'll find a link to my current four homebrew settings. They are a mix of genres and purposes, but each is a little self-contained bundle of world building.Eventually I'll be creating more with these settings, but for now I've placed them here as they deserve a little bit of love out in the universe. If you find yourself interested in one of them, please make use of it; as a setting for your own story, a game, or simply inspiration for your own world-construction.
EldenVein is my homebrew Science-Fantasy setting specifically created to be run in D&D and other fantasy settings.It's a land of swords and sorcery magic mixed with ancient technology from a long left race of Ancients. Their facilities and influence are dotted and spread across the land in impossible to ignore ways.It's a setting where you dive deep into ruins to uncover the secrets and power of the ancient past.
Welcome to the year 4044; humanity has left not just Earth, but Sol.System 4044 is a grounded Space-Opera-Sci-fi setting in which we've reached the least expected future; boring and functional. The discovery of Sub-Fusion technology, a derivative of fusion power which produces gravity as a waste product has enabled FTL communication alongside limited travel.The Gap Gate Governance (GGG), formed after the creation of the first Gap Gate, maintains the infrastructure that allows interstellar system travel. The Gap Gates provide functional if not instant travel between the stars.Gap Gates don't just enable inter-system travel, as their continued existence enables the formation of deep-space roadside communities that exist between the gate destinations. Through time, these roadside communities have formed their own culture, leading to a great divide in community styling.System 4044 is not a setting with a theme, so much as it is a backdrop which you can use to tell your own stories. The infrastructure works, the people exist, they live and grow, and life finds a way to carry on.
The air of this land is choked with haze, the few bits of habitable land are far between and high above the smog.Salvaged Skies is a Salvagepunk setting where airships are the vital transportation of life because the only habitable ground is the plateaus that remain high about the oil ocean that forms the surface.The skies of this world are filled with airships of all styles, from the colorful Royal and Noble houses of the Heartlands, the slapdash and bolted functionality of merchants from the Free Cities-States Alliance, or the factory form efficiency of the Empire's regimented ships.To live in this world is an existance beset by choices, to chose freedom or safety, to negotiate or fight as salvage falls from the orbit of the planet, to navigate in a land where your only compass is a Gyroscope that could drift, meaning you no longer know which way is North.This is a world that has survived three apocalypses and will likely survive another, but the people carry on.Salvaged Skies is a Salvage-punk airship setting with a deeply complex political web emerging from a world where new material is scare and most are living off of the ruins of three generations of civilization that have fallen before, including the stations that crash to the ground from the orbital age.
You awake in a strange place, the walls around you dilapidated and crumbling. Sunlight pokes through a nearby boarded up window.You've got your trust equipment by your side, you look at yourself, uninjured, but your head is killing you. What happened? You can't remember.
The Fallen City is a melancholic setting of loss and rebirth. It is a plane that resembles an infinite ruined city, with most of the people living there having woken up with no memory of who they were before. They know their name, they know what they have on them, their muscles remember skills they don't remember learning. They know who they are, but not who they were before the moment they awoke here.In this infinite city, the law of the land is that things simply appear. Supplies, structures, people, danger.The buildings people live in were almost never built, they are ruins, husks of buildings that one day appeared in this world. Food and clothes people eat and wear are salvaged materials that showed up when no one was looking.Only the places that people live stay relatively static, and only if they're there long enough to observe it.Of course, there are things that many people wish they hadn't observed, the memory eaters that lift in rafters, the sewer snakes (known to the locals as Tunnel Shits) that live underground, the shades that appear at nightfall to roam the streets and unwatched darkness.The Fallen City is a world inspired by the aesthetic of nature reclaiming the abandoned moments of civilization, ruins choked with vines, wildlife making its nest where humans once worked and lived. A world reclaimed by nature inhabited by humans who found themselves here and decided that they weren't going to sit still and do nothing.